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Showing 2 results for Implicit Learning

Ph.d Nasrin Zandi, Dr Rasoul Yaali, Dr Abbas Bahram, Dr Shahab Parvinpoor,
Volume 100, Issue 100 (10-2020)
Abstract

The aim of this study was to compare the effect of training type (full-error and error-less) and skill level on the development of mental representation of putt golf skill. For this purpose, 44 undergraduate physical education students (22 women, 22 men; mean age 22.34 and standard deviation 4.37) were randomly divided into two groups: error-less (near-to-far) and full-error (far-to-near). The two groups practiced in the one-day acquisition phase of 3 blocks of 10 attempts for throwing distances (25, 50, 75, 100, 125, 150 and 200 cm). The error-less group started training from the closest distance to the goal and reached the farthest distance, respectively, but the full-error group started training from the farthest distance and finally reached the closest distance. At the end, they were tested immediately. One day after the acquisition phase, delayed retention tests, single task transfer (from a distance of 225 cm) and dual task transfer (from a distance of 200 cm simultaneously with audio playback) were performed. To compare the effect of error-less and full-error training on the acquisition, retention and transfer of putt golf skills, data analysis of the acquisition stage was analyzed by repeated measures analysis of variance (2×8). SDA-M test was used to measure the structure of mental representations formed in the two groups before and after the acquisition period, and hierarchical cluster analysis  0.05) was used to analyze the mental representations.  Our Findings showed significant functional changes in the post-exercise mental representation structure, suggesting that motor skills are associated with functional adaptation of action-related knowledge in long-term memory.
Ph.d Sayed Kavos Salehi, Ph.d Farzaneh Hatami, Mis Fatemeh Norouzi,
Volume 100, Issue 100 (10-2020)
Abstract

The aim of the present study was to examine the effect of cyberspace dependence on the explicit and implicit motor sequence learning task. For this purpose, the number of 48 subjects aged 16 to 19, were selected as available and was divided in four groups (12 people) including cyberspace dependent - explicit motor learning, cyberspace dependent - implicit motor learning, normal - explicit motor learning and normal - implicit motor learning. Kimberly Young's internet addiction test was used to distinguish between normal and cyber-addicted people, and SRTT software was used to check participants' learning. The data were analyzed using the mixed analysis of variance test with repeated measures. The findings showed that cyberspace dependence had a significant effect on the explicit and implicit motor sequence learning task, so that there was a significant difference between the two groups of cyberspace dependent and normal peers in the explicit and implicit learning motor sequence task. Normal people performed better in both explicit and implicit conditions than cyberspace dependent participants. According to the findings, it is suggested to reduce the excessive use of virtual space in the students by creating energetic movement programs in schools.
 

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