The term "Game GIS” implies to real spatially enabled games in which a special part of the world is virtually simulated, represented and managed. In fact, game GIS is an integrated system consists of video games and geographical information systems, aimed to simulate and representing spatially enabled environment. The achieved result of implementing a game GIS service can be exploited before a crisis for wise designing of a city and diminution of the aftermath casualties. As the decision making process plays the key role to reduce the losses, the need arises for using the models as much as close to the reality. By this, it is possible to use the virtual world in in the form of a game rather than experiencing the real world with real wounded and killed persons in. This enables us to recognize and manage a test environment for promoting the managing the real environment of a city during and before a natural hazard disaster like an earthquake. The game GIS may be counted as a service for sharing and dissemination of spatial information as well as online GIS to have a visual and synoptic management of the earth plant facing various disasters. The current research is aimed to design and implement a software architecture for an earthquake game in Tabriz city (Iran).
The study area is district 10 of Tabriz located within a fault zone. According to field surveys, 82.1 percent of buildings in the study area may be vulnerable against earthquake in terms of the quality of building construction.
Methodology of the research to design, program and implement the game GIS service are undertaken as the following processes: data collection, database creation and software production.
The collected data includes master plan maps of the district 10, building quality, number of floors, building façade materials, age of building, street network (adopted from the master plan of Tabriz) and population of each parcel. Also, some regions are assumed as hospital, relief-rescue center and treasury money.
To design the software, 2D environment of MapControl and for implementing the game into the 2D environment, ArcEngine of ArcGIS have been exploited. The mentioned engine gives us possibility to use of analysis and modelling capabilities as much as closer to the ground reality which are compatible with available geometry of the terrain (Amirian, 2013, 17-19). The MapControl is a framework in which the map and game area are displayed. Symbology is used to show the persons as well as equipments. Briefly, the stages undertaken during the current research can be explained as the following:
After that, the conceptual architecture of the software has been designed based on the scenario.
The game GIS services has been designed with 6 different classes offer numerous functionalities responsible for displaying program commands and different views of the game. Finally, the service is designed and implemented in a real schema for crisis management application. The resulted game is played in 4 stages. In the first stage, the player starts with a 5 Richter magnitude earthquake and ends while the player gets to 8 Richter. The designed software simulates the destruction rate of buildings based on the influential factors, wounded transfer routing and rescue operation. The game player gains credit according to his quickness and agility. The player would go to the next stage with one Richter magnitude higher, if gains enough credits during each stage. The result of the current research as a Game GIS service, can be used in earthquake simulation happens in various magnitudes for management of decreasing the effects of earthquake, quick reaction, maneuver and education. Considering the achieved results, designing and performing the game GIS service over the web based on open source technologies rather than being desktop and commercial service, can be suggested as a new research frontier for the future researchers.
Accessibility to precise spatial and real time data plays a valuable role in the velocity and quality of flood relief operation and subsequently, scales the human and financial losses down. Flood real time data collection and processing, for instance, precise location and situation of flood victims may be a big challenge in Iran regarding the hardware facilities (such as high resolution aerial imagery devices) owned by the correspond organizations. To overcome the mentioned inabilities as well as reducing the financial costs for real time monitoring purpose of a flood, the current research intended to use the capacity of the flood victims and other volunteers to collect and upload real time data to rescue themselves. By means of this, flood real time spatial and non-spatial data collection is applicable via public and per-person participation based on the needs of each victims. The current Open Source workflow has been so designed that by using a browser like Mozilla, Explorer, Chrome and etc., and without the need for installing any software, the victim transmits his/her exact geographic location (captured automatically by the designed web service) and other multimedia data such as video-photo. Also, the flood-affected person announces the type of the damage and consequently, demanded rescue operation to the managers as a text information. After data processing on the server, the information is represented as a real time rescue map for decision making. The rescue plan may be mapped based on the singular aid as well as plural plan in the cluster form specialized for a particular group of victims in each bounding box. To design the web service, a client architecture for victims, other volunteers and managers has been developed, for implementing the service, Open Source technologies, server-side and client-side programming languages, Geoserver and WFS (Web Feature Service) standard adopted by OGC for spatially-enabled representation of victims demands, have been exploited. The research result is a browser-based service in which the client service offers automatic zooming to the current location of the clients and sends the rescue request including personal identifications and the type of injury using PHP (stands for Hypertext Preprocessor) and SQL (Structured Query Language). In the other side, on the client side designed for managers, the requested rescue submitted by the victims and other volunteers are mapped and displayed real time by OpenLayers and WFS. The result introduces an efficient applicable method for gathering real time and high accuracy geographic-multimedia-text data collection and consequently, extremely reduces the relief operation costs. Finally, the proposed methodology causes better performance and spatially clustering of victims to decrease the aftermath of the flood in a region like Iran suffers from the lack of expensive hardware technologies for precise data collection and transmission.
Page 1 from 1 |
© 2024 CC BY-NC 4.0 | Journal of Spatial Analysis Environmental hazarts
Designed & Developed by : Yektaweb