Volume 8, Issue 1 (5-2021)                   Human Information Interaction 2021, 8(1): 42-57 | Back to browse issues page

XML Persian Abstract Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Fahimnia F, Maghsoudinasab S, Noruzi A, Matlabi D. Children's Interactive Book in Iran A Review On Existing Situation And Production Challenges. Human Information Interaction 2021; 8 (1)
URL: http://hii.khu.ac.ir/article-1-2952-en.html
Abstract:   (4482 Views)
Background and objective: Audience communication with digital media is mutual and interactive. Non-printed digital formats of books maintain the features of interactivity. This attempts to identify interactive children's books published in Iran and assess publisher’s viewpoint on   the challenges of creating interactive books.
Method: This paper has applied a qualitative approach in three parts. The features of interactive books (published in Iran) were assessed based on a checklist and were described in three sections: producer, multimedia and interactive features. Interviews with interactive book producers were mined from periodicals and themes related to production challenges were identified. The experiences of interactive book producers were studied by phenomenological method to identify production challenges.
Findings: production of interactive books in Iran started in early 2010s and continued till the middle of the decade. Some publishers stopped production due to lack of skills or financial resources. Production of interactive books ran into problems because of frail   copyright laws, author's concern about co-creation, and a lack of expertise in the production of interactive narrative and multimedia content. Poor and imitative content fails to compete with similar non-Iranian products in the cultural products market. Lack of sufficient theoretical foundations for digital reading and technical infrastructure to support these products are other challenges identified in the production of interactive books.
Conclusion: Interactive book producers have not paid as much attention to their audience as they should. If producers do not have relevant information on their audience, they could not interactive narrative appropriate to their interests and needs.
Under the circumstances, even if there are adequate infrastructure and appropriate financial resources, audience would not accept the product.
Full-Text [PDF 726 kb]   (1124 Downloads)    
Type of Study: Research | Subject: Special

References
1. Porter. (2018). The Cambridge introduction to narrative. Translation: R. Pourazar and N. Mehdizadeh Ashrafi. Tehran: Atraf. (in Persian)
2. Aslankhani P. (2018). The influence of Designing Methods of Interactive Cognitive Books and Promoting the Creativity in Preschool Children. Master Thesis, Faculty of Art. Soore university.
3. Bartle, Richard.(1996). Hearts, clubs, diamonds, spades: players who suit MUDs. Presented at: http://mud.co.uk/richard/hcds.htm#Moock, 1996. Last seen:2019/09/01.
4. Bates, Celeste C.,(et al). (2016). "E-Books and E-Book Apps: Considerations for Beginning Readers". The reading teacher. 7(4), pp 401-411. [DOI:10.1002/trtr.1543]
5. Cover. Rob. (2016). Digital Identities: creating and communicating the online self. Elsevier.
6. Cover. Rob. (2006). "Audience inter/active: interactive media, narrative control and reconceiving audience history". New media and society, 8 (1). 139-158. [DOI:10.1177/1461444806059922]
7. Danaei Moghadam. D. (2018). Study on children's interaction with augmented reality storybook. PhD thesis. Faculty of psychology and education. Kharazmi university.
8. Dresang, E. T. (2008). "Radical change revisited: Dynamic digital age books for youth". Contemporary Issues in Technology and Teacher Education, 8(3), 294-304.
9. Garden, Howard. Davis, Katie. (2013). The app generation. Yale University Press.
10. Green, M. C. Jenkins, K. M. (2014). "Interactive narratives: processes and outcomes in user-directed stories". Journal of Communication. 64. 479-500. [DOI:10.1111/jcom.12093]
11. Hu, N. Y., Yu, Yong H., & Zhang, Jin song, (2013). " A research on Reading Model of Interactive Children Picture Book Application Based on the Theory of "Zone of Proximal Development". Applied Mechanics and Materials Vols. 411-414 pp. 2952-2956 [DOI:10.4028/www.scientific.net/AMM.411-414.2952]
12. Huang, Y.-M., Liang, T.-H., & Chiu, C.-H. (2013). "Gender Differences in the Reading of E-books: Investigating Childeren's Attitudes, Reading Behaviors and Outcomes". Educational Technology & Society, 16 (4), 97-110.
13. James, Carrie. (2014). Disconnected: youth, new media, and the ethics gap. The MIT press. [DOI:10.7551/mitpress/9688.001.0001]
14. Kang D., Tian F., Sahandi R. (2016). "Educational Folktale E-book with Collage Illustratable Tool. In: El Rhalibi A., Tian F., Pan Z., Liu B. (eds) E-Learning and Games. Edutainment 2016". Lecture Notes in Computer Science, vol 9654. Springer, Cham [DOI:10.1007/978-3-319-40259-8_2]
15. Kianian, D. (2009). Participation theatre for children and ‭adolescent. Tehran: Namayesh. (in Persian)‬‬‬‬
16. Kiosis, Spiro. (2002). "interactivity: a concept explication". New media and society. 4 (3). 355-383 [DOI:10.1177/146144480200400303]
17. Kowsari, M. (2010). Game Age (Video and Computer Games in Contemporary Society). Tehran: Darichehyeh No. (in persian)
18. larki P, Abdolshi M, Zamani E, Karimi R. (2015). "Study of the Impact of Electronic Interactive Books on Creativity, Interest and Self-Efficacy of Student Users of Public Libraries (A Case from Honar & Andisheh Library of Fouladshar)" . Research on Information Science & Public Libraries. 21 (2): 309-323. (in Persian)
19. Manninen, Tony. (2003). "Interaction forms and communicative actions in multiplayer games". The international journal of computer game research. 3(1). Presented at http://www.gamestudies.org/0301/manninen/. Last seen: 2019/09/01.
20. Nikolajeva, Maria. Scott, Carole. (2006). How picturebooks work. Routledge
21. Petrelli, Daniela. Wright, Hazel. (2009). "On the writing, reading and publishing of digital stories". Library Review. 58 (7), 509-526. [DOI:10.1108/00242530910978208]
22. Quiring, Oliver. (2016). "interactivity". The International Encyclopedia of Communication Theory and Philosophy. JohnWiley & Sons, Inc. [DOI:10.1002/9781118766804.wbiect075]
23. Reynolds, K. (2015). Children's literature: a very short introduction. Translation: Mehdi Hejvani. Tehran: Ofogh. (in Persian)
24. Robb, Michael Benjamin. (2010). New Ways of Reading: The Impact of an Interactive Book on Young Children's Story Comprehension and Parent-Child Dialogic Reading Behaviors. PhD dissertation in Psychology. University of California Riverside.
25. Shafie Sarvestani, Zahra. (2016). A research on the printed book Illustrations for children with Interactive Approach. Practical project: Illustrating a children novel with use of theoretical research findings, based on interactive Approach. Master Thesis, Faculty of Art. Tarbiat Modares university. (in Persian)
26. Wolf, Maryanne. (2018). Reader come home: the reading brain in a digital world. Harper. (Epub version)
27. Wood, D. Grant, J. (2007). Theutre for children: guide to writing, adapting, direecting and a cting. Translation: R Shahjani and H Fadayihosein. Tehran: Namayesh. (in Persian)
28. Zhang-Kennedy, Leah. Abdelaziz, Yomna. Chiasson, Sonia. (2017). "Cyberheroes: The design and evaluation of an interactive ebook to educate children about online privacy". International Journal of Child-Computer Interaction. 13.pp10-18. [DOI:10.1016/j.ijcci.2017.05.001]
29. List of printed books which have electronic interactive version:
30. Hamzeyi, R. (2011). Touch the knife. Illustrated by N. Delavari. Tehran: Sooremehr. (in Persian)
31. Hamzeyi, R. (2010). Touch the hubble-bubble. Illustrated by N. Delavari. Tehran: Sooremehr. (in Persian)
32. Hamzeyi, R. (2010). Touch the Matches. Illustrated by N. Delavari. Tehran: Sooremehr. (in Persian)
33. Jozdani, O. (2013). The day Mania became king. Illustrated by S. Haghgou. Tehran: Chekkeh. (in Persian)
34. Jozdani, O. (2013). The day Mania became a doctor. Illustrated by S. Haghgou. Tehran: Chekkeh. (in Persian)
35. Jozdani, O. (2013). The day Mania got lost. Illustrated by S. Haghgou. Tehran: Chekkeh. (in Persian)
36. Jozdani, O. (2013). The day Mania became the queen of ants. Illustrated by S. Haghgou. Tehran: Chekkeh. (in Persian)
37. Jozdani, O. (2013). The day Mania became kind. Illustrated by S. Haghgou. Tehran: Chekkeh. (in Persian)
38. Jozdani, O. (2013). The day Mania became a painter. Illustrated by S. Haghgou. Tehran: Chekkeh. (in Persian)
39. Kian, Gh. (2013). Blue train: sea. . Illustrated by H. Amehkan. Tehran: Chekkeh. (in Persian)
40. Kian, Gh. (2013). Blue train: mountain. Illustrated by H. Amehkan. Tehran: Chekkeh. (in Persian)
41. Kian, Gh. (2013). Blue train: Jungle. Illustrated by H. Amehkan. Tehran: Chekkeh. (in Persian)
42. Mahouti, M. (2014). Clever hunting. Illustrated by M. Mahdavian. Tehran: Sooremehr. (in Persian)
43. Mahouti, M. (2014). Little Warriors. Illustrated by A. Atayi. Tehran: Sooremehr. (in Persian)
44. Mahouti, M. (2014). The turtle that was flying. Illustrated by V. Mohammadi. Tehran: Sooremehr. (in Persian)
45. Mousavizadeh. S. (2014). Edible books. Illustrated by I. Rahimi. Tehran: Sooremehr. (in Persian)
46. Mousavizadeh. S. (2014). Snow, Snow, Snow. Illustrated by I. Rahimi. Tehran: Sooremehr. (in Persian)
47. Ohser, Erich. (1987). Vater und sohn (father and son). Written by: Iraj Jahanshahi. Tehran: Fatemi, Vajeh. (in Persian)
48. Pourvahab,M. (2014). Golden Rooster. Illustrated by P. Pourhoseini. Tehran: Sooremehr. (in Persian)
49. Yazdani, M. (2019). Shoutak' adventures 1. Illustrated by S. Salavati. Tehran: Nardeban. (in Persian)
50. Yazdani, M. (2019). Shoutak' adventures I1. Illustrated by G. Gorgani. Tehran: Nardeban. (in Persian)

Add your comments about this article : Your username or Email:
CAPTCHA

Send email to the article author


Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

© 2024 CC BY-NC 4.0 | Human Information Interaction

Designed & Developed by : Yektaweb