Volume 12, Issue 24 (12-2022)                   JRSM 2022, 12(24): 121-153 | Back to browse issues page

XML Persian Abstract Print

Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Fesanghari J, Norouzi Seyed Hossini R, Saffari M, Kozechian H. Designing a Model for the Development of Recreational Sports Through New Technologies. JRSM 2022; 12 (24) :121-153
URL: http://jrsm.khu.ac.ir/article-1-3128-en.html
1- Tarbiat Modares University
2- Tarbiat Modares University , rasool.norouzi@modares.ac.ir
Abstract:   (2501 Views)
Nowadays, technology is becoming one of the most important factors that contribute to the Internationalization of recreational sports industry.This study was done to design a model to develop recreational sports by new technologies in Iran. This study was carried out with mixed Methods.In the qualitative part, semi-structured interviews were conducted with 13 participants through purposive and standard sampling methods. The content analysis method was used to analyze the data and in the same section, a questionnaire was prepared based on the identified themes from the qualitative part, which included the available dimensions and components. Questionnaires were distributed among 406 samples after confirmation of validity and reliability. Descriptive statistics and confirmatory factor analysis were used for analyze the data. The findings of this study showed that the main themes of the model of development of recreational sports through new technologies are divided into four parts: propulsion and stimuli, challenges of using new technologies, opportunities to use new technologies and consequences of using new technologies in the development of recreational sports. Presently, increasing human-computer equipment interaction is facilitating new ways of using technology in sports environments, and in the future, technology will bring structural changes in all sectors of sports, especially recreational activities.
Full-Text [PDF 2185 kb]   (558 Downloads)    
Type of Study: Research | Subject: sport management
Received: 2021/07/6 | Accepted: 2021/12/29 | ePublished ahead of print: 2021/12/29 | Published: 2022/12/31

1. Pearson R. Rethinking Gender Matters in Development", in Allen, T. & Thomas, A. (eds.). Poverty and Development into the 21st Century. Oxford: Oxford University Press; 2000.
2. Abuiyada R. Traditional Development Theories have failed to Address the Needs of the majority of People at Grassroots Levels with Reference to GAD. International Journal of Business and Social Science. 2018;9(9):1. [DOI:10.30845/ijbss.v9n9p12]
3. Zhou Sh, Davison K, Qin F, Lin KF, Zhao JX. The roles of exercise professionals in the health care system: A comparison between Australia and China. Journal of Exercise Science & Fitness. 2019;17(3):81-90. [DOI:10.1016/j.jesf.2019.04.001]
4. Dobbels L, Voets J, Marlier M, De Waegeneer E, Willem A. Why network structure and coordination matter: A social network analysis of sport for disadvantaged people. International Review for the Sociology of Sport. 2018;53(3):572-593. [DOI:10.1177/1012690216666273]
5. Willem A, Girginov V, Toohey K. Governing bodies of sport as knowledge brokers in Sport-for-All communities of practice. Sport Management Review. 2019;22(5):584-599. [DOI:10.1016/j.smr.2018.08.005]
6. Cruz E, Raurich X. Leisure Time and the Sectoral Composition of Employment. Review of Economic Dynamics. 2020;38:198-219. [DOI:10.1016/j.red.2020.04.004]
7. Sichling F, Plöger J. Leisurely encounters: Exploring the links between neighborhood context, leisure time activity and adolescent development. Children and Youth Services Review. 2018;91:137-148. [DOI:10.1016/j.childyouth.2018.06.001]
8. Berg M, Ahoranta V. What do concept maps reveal about pupil's learning and thinking? Paper presented at the Annual conference of National Association for Research in Science Teaching, Vancouver: Canada; 2004.
9. Deng C, Li L. A Study on the Development of Leisure Sports Industry of China's Sichuan in the Age of Big Data. International Conference on Computer Science and Education Technology (CSET 2018). 2019;26:90-105. [DOI:10.1051/itmconf/20192601005]
10. Kos A, Wei Y, Tomažič S, Umek A. The role of science and technology in sport. Procedia Computer Science. 2018;129:489-495. [DOI:10.1016/j.procs.2018.03.029]
11. Adam I. Digital leisure engagement and concerns among inbound tourists in Ghana. Journal of Outdoor Recreation and Tourism. 2019;26:13-22. [DOI:10.1016/j.jort.2019.03.001]
12. Statistical Center of Iran. Statistical yearbook of Iran. Tehran: Statistical Centre; Office of the Head, Public Relations and International Cooperation. Retrieved 22 September 2015 from https:..www.amar.org.ir.Portals.0.Files.fulltext.1394.n_salname_keshvar_94.pdf; 2015.
13. Fakhrzadeh. H, Djalalinia S, Mirarefin M, Arefirad T, Asayesh H, Safiri S, Qorbani M. Prevalence of physical inactivity in Iran: a systematic review. Journal of cardiovascular and thoracic research. 2016;8(3):92. [DOI:10.15171/jcvtr.2016.20]
14. Mohebi F, Mohajer B, Yoosefi M, Sheidaei A, Zokaei H, Damerchilu B, Farzadfar F. Physical activity profile of the Iranian population: STEPS survey, 2016.. BMC public health. 2019;19(1):1266. [DOI:10.1186/s12889-019-7592-5]
15. Fatahi Masrour F, Tondnevis F, Mozaffari AA. Investigating of leisure time activities in male students at Iran's Islamic Azad University: An emphasis on sports participation. Pelagia Research Library. European Journal of Experimental Biology. 2012;2(4):1053-1061.
16. The International Law Firm of Winston & Strawn. https://www.winston.com/en/legal-glossary/emerging-technology.html; 2019.
17. Leal C, Marques C, Ratten V, Marques C. The role of intellectual capital and corporate strategy on sustainable value creation. International Journal of Foresight and Innovation Policy.. 2016;11(4):215-224. [DOI:10.1504/IJFIP.2016.084528]
18. Zeimers G, Anagnostopoulos C, Zintz T, Willem A. Organisational learning for corporate social responsibility in sport organisations. European Sport Management Quarterly. 2019;19(1):80-101. [DOI:10.1080/16184742.2018.1546752]
19. Ratten V. Sport technology: A commentary. Journal of High Technology Management Research. 2020;31(1):41-61. [DOI:10.1016/j.hitech.2020.100383]
20. Kim T, Chiu W, Chow K. Sport technology consumers: Segmenting users of sports wearable devices based on technology readiness. Sport Business and Management. 2019;9(2): 134-145. [DOI:10.1108/SBM-02-2018-0011]
21. Almeida Marinho D, Neiva H. The Use of Technology in Sport: Emerging Challenges. IntechOpen Press. 2018;14-20. [DOI:10.5772/intechopen.73269]
22. Miragaia M, da Costa CD, Ratten V. Sport events at the community level: A pedagogical tool to improve skills for students and teachers. Education and Training. 2018;60(5):431-442. [DOI:10.1108/ET-12-2017-0206]
23. Mull R, Bayless K, Jamieson L. Recreational sport management. 3rd Edition. Australia: Human Kinetics. 2005;10.
24. Chukhlantseva N, Chukhlantsev A. The Use of Active Video Games in Physical Education and Sport. Path of Science. International Electronic Scientific Journal. 2017;3(2):1. [DOI:10.22178/pos.19-5]
25. Tu R, Hsieh P, Feng W. Walking for fun or for "likes"? The impacts of different gamification orientations of fitness apps on consumers' physical activities. Sport Management Review. 2018;22(5):682-693. [DOI:10.1016/j.smr.2018.10.005]
26. Bagheri M, Mitchelmore S, Bamiatzi V, Nikolopoulos K. Internationalization Orientation in SMEs: The Mediating Role of Technological Innovation. Journal of International Management. 2019;25(1): 121-139. [DOI:10.1016/j.intman.2018.08.002]
27. Kruszynska E, Poczta, J. Hierarchy of Factors Affecting the Condition and Development of Sports and Recreation Infrastructure-Impact on the Recreational Activity and Health of the Residents of a City (Poznan Case Study). International Journal of Environmental Research and Public Health. 2019;16(4):556. [DOI:10.3390/ijerph16040556]
28. Shin H, Gweon G. Supporting preschoolers' transitions from screen time to screen-free time using augmented reality and encouraging offline leisure activity. Computers in Human Behavior. 2020;105:106212. [DOI:10.1016/j.chb.2019.106212]
29. Zhang X, Xu X. Continuous use of fitness apps and shaping factors among college students: A mixed-method investigation. International Journal of Nursing Sciences. 2020;7:80-87. [DOI:10.1016/j.ijnss.2020.07.009]
30. Gur F, Can Gur G, Ayan V. The Effect of the ERVE Smartphone App on Physical Activity, Quality of Life, Self-Efficacy, and Exercise Motivation for Inactive People: A Randomized Controlled Trial. European Journal of Integrative Medicine. 2020;101198. [DOI:10.1016/j.eujim.2020.101198]
31. Zhou J. Virtual reality sports auxiliary training system based on embedded system and computer technology. Microprocessors and Microsystems. 2021;82:103944. [DOI:10.1016/j.micpro.2021.103944]
32. Braun V, Clarke V. Using thematic analysis in psychology. Qualitative Research in Psychology. 2006;3:77-101. [DOI:10.1191/1478088706qp063oa]
33. Novak JD, Gowin DB. Learning how to learn. Cambridge, UK; Cambridge University Press. 1984. [DOI:10.1017/CBO9781139173469]
34. Daley B. Using Concept Maps In Qualitative Research: Theory, Methodology, Technology. Proc. of the First Int. Conference on Concept Mapping Pamplona, Spain; 2004.

Add your comments about this article : Your username or Email:

Send email to the article author

Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

© 2024 CC BY-NC 4.0 | Research in Sport Management and Motor Behavior

Designed & Developed by : Yektaweb